ผลต่างระหว่างรุ่นของ "หน้าหลัก"
ล |
ล |
||
แถว 1: | แถว 1: | ||
− | + | Ity from the opponent, we could only discover proof of statistically | |
− | + | Ity of your opponent, we could only find proof of statistically important variations between the oscillatory agent and also the other two kinds of opponents, but not between the human opponent along with the shadow agent. The obtained benefits show that person variables usually are not suitable for discriminating between the sort of interaction going on in the case from the shadow agent. This reveals that when the individual behaviors have some type of complexity, what it is relevant in terms of the emergence of social interaction is what exactly is going on inside the interaction in between the two subjects and not the complexity of their individual behaviors.five. DISCUSSIONIn this paper we have revisited a few of the results with the research plan around the perceptual crossing paradigm. As we have seen, in current years, this paradigm has allowed the study of social interaction in its easier form and has supplied quite intriguing experimental benefits to try to understand what sort of processes underly the emergence of social engagement. In certain, we've got addressed a new version of the experiment inwww.frontiersin.orgNovember 2014 | Volume five | Report 1281 |Bedia et al.Long-range correlations in a minimal experiment of social interactionABCDFIGURE 6 | Boxplots distribution of (left side) and width with the multifractal spectrum (ideal side) inside the velocity in the players. The upper figures (A,B) represent the fractal and multifractal analysis when we take the velocity from the player. The bottom figures (C,D) represent thecase when we analyze the velocity from the opponent. Values illustrated refer to interactions in between: a human and a oscillatory agent ("vs. oscillator"), a human along with a shadow agent ("vs. shadow") and two human participants ("vs. human").Table 2 | Final results from the linear mixed-model effects for comparing the fractal exponent from DFA results among the rounds where the player was facing other human player and also the two cases of programmed agents (oscillatory and shadow agents). Groups Interaction human-human vs. human-oscillatory human-human vs. human-shadow 0.0000 0.0017 p-value Player 0.1106 0.6831 Opponent 0.0000 0.Table three | Results with the linear mixed-model effects for comparing the fractal h exponents from MFDFA benefits among the rounds where the player was facing other human player as well as the two instances of programmed agents (oscillatory and shadow agents). Groups Interaction human-human vs. human-oscillatory human-human vs. human-shadow 0.0000 0.0002 p-value Player 0.1405 0.8594 Opponent 0.0000 0.The left column (interaction) reflects the results when the relative velocity among the players is analyzed, central column (player) shows the outcomes when the velocity in the player is analyzed and also the right column (opponent) the velocity the opponent.The left column (interaction) reflects the results when the relative velocity amongst the players is analyzed. Central column (player) shows the outcomes when the velocity of the player is analyzed and appropriate column (opponent) the velocity of your opponent.which the player can face only a single human player or an artificial agent that shows either (i) an oscillatory movement or (ii) behaves as a temporal "shadow" of the player. Right after analyzing the diverse types of social engagement dynamics generated, we have found that a fractal 1/f structure (with higher multifractal indices) at several timescales of your history of collective interactions only emerges within the case of genuine socialinteraction (i.e., the "human vs. |
รุ่นแก้ไขเมื่อ 10:34, 12 กรกฎาคม 2564
Ity from the opponent, we could only discover proof of statistically Ity of your opponent, we could only find proof of statistically important variations between the oscillatory agent and also the other two kinds of opponents, but not between the human opponent along with the shadow agent. The obtained benefits show that person variables usually are not suitable for discriminating between the sort of interaction going on in the case from the shadow agent. This reveals that when the individual behaviors have some type of complexity, what it is relevant in terms of the emergence of social interaction is what exactly is going on inside the interaction in between the two subjects and not the complexity of their individual behaviors.five. DISCUSSIONIn this paper we have revisited a few of the results with the research plan around the perceptual crossing paradigm. As we have seen, in current years, this paradigm has allowed the study of social interaction in its easier form and has supplied quite intriguing experimental benefits to try to understand what sort of processes underly the emergence of social engagement. In certain, we've got addressed a new version of the experiment inwww.frontiersin.orgNovember 2014 | Volume five | Report 1281 |Bedia et al.Long-range correlations in a minimal experiment of social interactionABCDFIGURE 6 | Boxplots distribution of (left side) and width with the multifractal spectrum (ideal side) inside the velocity in the players. The upper figures (A,B) represent the fractal and multifractal analysis when we take the velocity from the player. The bottom figures (C,D) represent thecase when we analyze the velocity from the opponent. Values illustrated refer to interactions in between: a human and a oscillatory agent ("vs. oscillator"), a human along with a shadow agent ("vs. shadow") and two human participants ("vs. human").Table 2 | Final results from the linear mixed-model effects for comparing the fractal exponent from DFA results among the rounds where the player was facing other human player and also the two cases of programmed agents (oscillatory and shadow agents). Groups Interaction human-human vs. human-oscillatory human-human vs. human-shadow 0.0000 0.0017 p-value Player 0.1106 0.6831 Opponent 0.0000 0.Table three | Results with the linear mixed-model effects for comparing the fractal h exponents from MFDFA benefits among the rounds where the player was facing other human player as well as the two instances of programmed agents (oscillatory and shadow agents). Groups Interaction human-human vs. human-oscillatory human-human vs. human-shadow 0.0000 0.0002 p-value Player 0.1405 0.8594 Opponent 0.0000 0.The left column (interaction) reflects the results when the relative velocity among the players is analyzed, central column (player) shows the outcomes when the velocity in the player is analyzed and also the right column (opponent) the velocity the opponent.The left column (interaction) reflects the results when the relative velocity amongst the players is analyzed. Central column (player) shows the outcomes when the velocity of the player is analyzed and appropriate column (opponent) the velocity of your opponent.which the player can face only a single human player or an artificial agent that shows either (i) an oscillatory movement or (ii) behaves as a temporal "shadow" of the player. Right after analyzing the diverse types of social engagement dynamics generated, we have found that a fractal 1/f structure (with higher multifractal indices) at several timescales of your history of collective interactions only emerges within the case of genuine socialinteraction (i.e., the "human vs.